So you balance industry and commercial based on that to maximize. In the base game with no DLC you ideally want to be exporting goods (purple) but only a little bit. If you are producing goods for it to use, by which I mean you have industrial zoning, it is more profitable per job than industry for you.
That isn't to say commercial is pointless. There is no such thing as too little commercial but you can have too much, which is why it has a bar. It actually functions as industry but at the end of the goods chain. You need buffer, lay in the light commercial. Trees will die when near polluted areas, so that's likely why you didn't see any change when you placed the trees.īasically, you can use as much or as little commercial as you like. You don't have to worry about the other zones being affected by noise at all, though noise mitigation in those zones isn't necessarily a bad idea. Only residential zones are affected by noise, so avoid placing those zones near noisy areas and mitigate noise when they're near those areas. Is noise pollution anything to worry about as long as it is confined to industrial and commercial zones, with residential zones kept quiet? What about placing commercial zones next to industrial zones? Is this o.k.? I've tried placing trees in unused spaces within industrial zones without noticing any change. This is a major reason why it is important to separate residential zones from the others. It is severe in industrial areas and significant also in commercial areas and thoroughfares. Originally posted by pemmons1:(2) It is clear that noise pollution is bad to have in residential areas.